Rex Solver
Size
Moves
Orientation
Line
Help (? to hide)
Navigation
p:prev n:next f:first l:last
Moves / edit
backspace:take back
left-drag:move stone del:delete tail
ctrl+z:undo ctrl+y:redo shift+n:new
Display
c:coords m:moves shift+o:orient
How Rex works
Making your own Hex connection loses.
Each empty cell is shaded for the winner after that move, assuming optimal play.