Rex+ Solver
Size
Moves
Orientation
Line
Sample winning turns
Help (? to hide)
Navigation
p:prev n:next f:first l:last enter:end turn
Moves / edit
backspace:take back
left-drag:move stone del:delete tail
ctrl+z:undo ctrl+y:redo
Display
c:coords m:moves shift+o:orient
How Rex+ works
Add one or more stones of your color, then end the turn. Making your own Hex connection loses.
The displayed winner assumes you end the turn after the latest stone. Each cell shows who wins if you add that stone and end the turn. Adding further stones usually works against that color, but there are rare exceptions; see an example.